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Thread Statistics | Show CCP posts - 1 post(s) |
Wulfy Johnson
NorCorp Security
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Posted - 2012.11.13 12:05:00 -
[1] - Quote
Or just do it a simple way, make the covert ops modul go unstable after having been online for a sertain amount of time. |
Wulfy Johnson
NorCorp Security
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Posted - 2012.11.13 16:02:00 -
[2] - Quote
Nikk Narrel wrote:You are not trying to cure the problem here.
The first and primary incorrect statement is that "AFK Cloaking" is the problem.
AFK Cloaking is a symptom of the problem, and was an action of the player-base to balance the REAL problem.
The REAL problem is the free and flawless instant intel provided by Local Chat.
Why do people AFK Cloak? Think about what it does:
You now have an item in Local Chat that is not possible to resolve. This degrades the value of the intel. You can choose to ignore it, at your own risk. This makes people ignore that intel source. You can choose to remain inactive, at your own loss of play. Since no shots were fired, that means the intel convinced you.
So, what is really happening here?
PvP minded pilots are looking for targets. Local Chat reveals them to the non PvP locals, who promptly "safe up". Well, they are interested in specific targets, who are avoiding PvP. Rather than be pushed out by token defenders, they are hunting for targets.
What do you have against PvP pilots hunting for targets?
Your logic is as twisted as your view of the problem. remove local and 0.0 will slowly die into enormus wastelands, and the only pvp you will get is big gang gatecampes at the entrypoint of 0.0, not everybody is around for 24/7, 7 days a week insta action.. go play a fps if that is your only interess.
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Wulfy Johnson
NorCorp Security
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Posted - 2012.11.13 20:12:00 -
[3] - Quote
Your failed logic as to local being the reason for cloacking and needs to go, you fail to adress that your trading off cloacking as a whole to remove local.. as this is your "cure" for it..
Local has nothing to do with the module beeing preseved as imbalanced. please find another goat to ride. |
Wulfy Johnson
NorCorp Security
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Posted - 2012.11.13 20:33:00 -
[4] - Quote
Nikk Narrel wrote:Wulfy Johnson wrote:Your failed logic as to local being the reason for cloacking and needs to go, you fail to adress that your trading off cloacking as a whole to remove local.. as this is your "cure" for it..
Local has nothing to do with the module beeing preseved as imbalanced. please find another goat to ride. So, you see no connection between AFK Cloaking and local? How then does an "AFK cloaker" interact with the others in a system?
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Wulfy Johnson
NorCorp Security
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Posted - 2012.11.13 21:05:00 -
[5] - Quote
Mag's wrote:Wulfy Johnson wrote:Nikk Narrel wrote:Wulfy Johnson wrote:Your failed logic as to local being the reason for cloacking and needs to go, you fail to adress that your trading off cloacking as a whole to remove local.. as this is your "cure" for it..
Local has nothing to do with the module beeing preseved as imbalanced. please find another goat to ride. So, you see no connection between AFK Cloaking and local? How then does an "AFK cloaker" interact with the others in a system? Local which you seem stuck on works both ways, balanced, so thus has nothing to do with this topic and by my opinion is nothing but spam. removing local and keeping cloacking will do nothing but empower said module and increase the imbalance. No one with any sense of balance would want local simply removed. Answer the question. What game mechanic are they using, to interact with you whilst AFK?
For one, they aint interacting, two login screen.. does that help you? you are still avoiding the imbalance in the module with goating.
im not here to wage the war against "afk`ers", as that is not my goal, i`d like balance so cloackers can be hunted as anything else floating in space. if its afk its lost, like everything else floating afk in space is lost.. balance. |
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